What is KC all about?

April 21st, 2011

Short answer: A labor of love.

 

Real answer: They say that everybody has one book in them. Game designers, I feel, are a little different. We have worlds inside us and one book just isn’t enough. We create these worlds and make them as an RPG so that they are dynamic. So that many other people can enjoy that world each in their own way.

Kingdom Come is has been a passion of mine for a long time. I’m not highly religious but I love the idea of angels. They appeal to me on many levels but most importantly, because out of all the non-human myths that have appeared, they seem the most human. Beings that are torn between serving a greater purpose and dealing with humanity.

With that in mind, I created KC to be a game of conflict and passion. You play a Fallen; an angel who fell from grace but not like Lucifer and his kind. Instead, you fell to earth, forgetting that you were an angel. Fallen are a unique breed of being.  They are at once inhuman, being divine sparks and all that, and yet they are all too human. The duality of this is a very enjoyable part of the game. You were a being that helped to forge everything in the cosmos; from time to kittens, from jealousy to neurons. Now, here you are having to do all the menial things that a human must; from eating to showering, from paper cuts to heart break.

But that’s merely one of the subtle layers. The core of the game is the fact that the Fallen were at war with themselves for many thousand years and are now forced to fight together for mutual survival.   This is where the conflict and the heart of the game lie.

The Fallen must fight together against what is dubbed as the Last Crusade. Angels and devils have come from Heaven and Hell to destroy the Fallen with prejudice. The only way to survive has been to stand as one. But there is folly in that, because can the Fallen really stand together?. When they stand against a threat, they can put aside their differences but perhaps the true danger is when they are in a temporary calm. Then rivalries, old and new, can rear their heads.

 

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